M:metrics published a report earlier this year about how people use content on their mobile phones. It made for some interesting reading.
The excellent SMS Text News blog (http://www.smstextnews.com) reported it thus: “M:Metrics has an interesting report recently on mobile music, stating that 83% of mobile music is sideloaded onto the device. M:Metrics ran the survey all over the world and found that in all cases, users preferred sideloading to downloading directly from their carrier, with the exception of the U.S. and Spain. It’s also interesting that the U.S. has the smallest percentage of the population actually listening to music on their mobiles, a mere 5.7%.
M:Metrics tracked more than just music, however. Here’s a few other interesting comparisons of the U.S. vs the EU:
- Accessed News/Info via Browser: US 12.6 percent, EU 9.1 percent
- Played, Downloaded Mobile Game: US 9.1 percent, EU 8.7 percent
- Watched video: US 4.2 percent, EU 5.1 percent
- Accessed Downloaded Application: US 4.2 percent, EU 2.6 percent
- Sent/Received Photos or Videos: US 20.5 percent, EU 27.5 percent
- Received SMS Ads: US 20.6 percent, EU 53.3 percent
The usage numbers are shockingly low - less than 10% of mobile users have downloaded a game for example, despite all of the marketing efforts of the mobile operators and mobile content industry over the last 8 years. The comment that 83% of all music on mobile phones is sideloaded (i.e. moved directly from a PC to the phone through USB cable, Bluetooth etc) was, for me, even more interesting - it shows firstly that consumers are getting used to the idea of transferring content between devices (thank you Apple iPods), but also that content increasingly ends up being used on devices other than the one you originally thought it was destined for.
One of the defining characteristics of the digital age is that great ideas often morph from something completely different. For example, Flickr originally being developed out of tools for a online role playing game or VideoEgg going from a way to allow people to manage video on the web into a leading online video advertising network.
For me part of the excitement of being involved in 4iP is that we are going to be backing some really interesting ideas at the start of their journey, but we don’t really know where that journey will end - the 4iP funded content will end up on different devices and used in ways we can’t yet imagine, and some of the businesses we back will end up with completely different (but hopefully exciting and sustainable) business models!

